Sara "Willow" Shillelagh
Moffitt's Dryad Shaman
Sarah “Willow” Shillelagh (street)
B 2, A 5, R 5, S 1, W 5, L 4, I 5, C 8, ESS 6, EDG 2, M 6
Condition Monitor (P/S): 9 / 11 —> Note, damage effective after our first run-in with Rizzo
Limits: Physical 3, Mental 6, Social 11
Physical Initiative: 10+1D6
Astral Initiative: 10+3D6
Active Skills: Assensing 4, Con 1, Counterspelling 2, Etiquette 1, Intimidation 1, Negotiation 6, Perception 2, Pilot Ground Craft 1, Pistols (Semi-Automatics +2) 1, Sneaking (Forest +2) 3, Spellcasting 6, Summoning (Spirits of Earth +2) 6
Knowledge Skills: Critters 4, Mage-Craft 4, Smuggling 2
Languages: English 5, Salish 3, Sperethiel N
Metatype Abilities: Enhanced Senses: Low-Light Vision
Qualities: Allergy, Common (Mild): Pollution, Distinctive Style: Glamour, Focused Concentration (2), Glamour, Mentor Spirit: Dragonslayer, Shamanic Magician, Symbiosis (600 meters) (4dicepool (3))
Spells: Combat Sense, Heal, Improved Invisibility, Increase Reflexes, Lightning Bolt, Stunball, Stunbolt
Contacts (2) w/ Flare Compensation, Image Link
Jennie O’Malley w/ Fake SIN (1), (1 month) Jennie O’Malley’s Cabin in the Woods
Karen McGinnis w/ Karen McGinnis (2)
Troll Fees (double lifestyle costs) w/ (1 month) Middle Lifestyle
Browning Ultra-Power [Heavy Pistol, Acc 6, DV 6S(e), AP -5, SA, 10 ©] w/ Laser Sight, (20x) Regular Ammo, (4x) Spare Clips, (50x) Stick-n-Shock
Colt Government 2066 [Heavy Pistol, Acc 7, DV 5S(e), AP -5, SA, 14 ©] w/ Laser Sight, Silencer/Suppressor, Spare Clips, (50x) Stick-n-Shock
Club [Club, Reach 1, Acc 4, DV 4P, AP –]
Border Patrol Agent (Connection 3, Loyalty 3)
Coyote (Connection 4, Loyalty 3)
Flatline (Connection 4, Loyalty 1)
Street Doc (Connection 4, Loyalty 2)
Talismonger (Connection 3, Loyalty 2)
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Sarah was born on the fringes of the tir community. Her mother taught her the ways of forest magic as she herself had been taught, but most Elves practice magic along the rigid guidelines of the Path of the Wheel. Sarah, however, was taught to reach for magic as a tree reaches for the sun: open and accepting. Of her father, she has no memory; nor does that bother Sarah. Men do not serve the trees, and thus they don’t serve her.
While still living with her mother’s dryad ‘sisters,’ she witnessed a fight between an Insect Mage and some shadow-runners. The resulting backlash destroyed a quarter of her forrest. Her outrage was fierce and impotent.
Out of frustration, she sought out the closest shadowrunners she could find, a small group of smugglers. Her goal, to learn how to protect the sacred, natural world.
When you first meet her, she’s strikingly beautiful. Her hair is black with just a hint of green, her skin the typical color of the irish, and she carries a well-cared for Shillelagh, an irish club/walking stick.